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Super-Bomb.com Discuss https://super-bomb.com/discuss en New Rules, always up for debate https://super-bomb.com/discuss/?q=node/37 <div class="field field-name-body field-type-text-with-summary field-label-hidden"><div class="field-items"><div class="field-item even" property="content:encoded"><p>New Rules</p> <p>I'm sticking Elo, Glicko, Glicko-2 in as rank options but the ranking system I've been using all along, Schoolyard ranking, 2 points exchanged on game over if ranks aren't already allotted according to the game's result - can do reversible time-outs, where those can't. So every six hours (a setting) online player's control loop checks for timed-out games over 10 days old (also a setting), timing those games out with an auto-forced-timed-out-win-loss event that affects the ranks but reversibly - that's been great - it keeps one from being able to sit on losing games to amass wins to climb rank artificially. The mainstream ranking methodologies don't have this ability so I've gone back and forth and back and forth and back and forth on what to do about this, but I think I figured it out - other sites kill the game, delete it, I've read - I propose we make it so those ranks do collapse into a game-over on timeout, but in this case, permanently, but leave the game open for continued play, if desired, but only for fun or education, never again for rank climbing once timed out - I think that's more than fair considering if they really wanted to climb rank they'd be climbing rank not letting games sit, right.</p> <p>So, new rule: Elo, Glicko, Glicko-2 ranks default to game-over after game-timeout, currently set to ten days. SY will remain behaving as it always has.</p> <p>To remind everyone, there's a display filter. The default filter is a stepped-timeout on top of the ranks. Absent players are stepped down per step times listed in settings, currently three minutes, 10 minutes, 30 minutes, 180 minutes, 24 hrs, 3 days, 10 days, 1 month, 6 months, 1 yr, 5 yrs, infinity, so anyone in first place is necessarily in the top time tier as well, and in addition, this is a view setting which can be turned off by selecting to view 'pure' ranks, which are the underlying actual ranks without timing considered - that's not to say active games hadn't been timed-out/auto-lost, the timing nuances are separate from each other.</p> <p>In addition as a reminder all info is available on profile pages, pure and timed ranks, of all variants.</p> <p>I'm not saying it works like this as published, just yet - I'm saying that - it's just about to - stand by . . .</p> </div></div></div><div class="field field-name-field-tags field-type-taxonomy-term-reference field-label-above clearfix"><h3 class="field-label">Tags: </h3><ul class="links"><li class="taxonomy-term-reference-0" rel="dc:subject"><a href="/discuss/?q=taxonomy/term/25" typeof="skos:Concept" property="rdfs:label skos:prefLabel" datatype="">chess</a></li><li class="taxonomy-term-reference-1" rel="dc:subject"><a href="/discuss/?q=taxonomy/term/26" typeof="skos:Concept" property="rdfs:label skos:prefLabel" datatype="">elo</a></li><li class="taxonomy-term-reference-2" rel="dc:subject"><a href="/discuss/?q=taxonomy/term/27" typeof="skos:Concept" property="rdfs:label skos:prefLabel" datatype="">glicko</a></li><li class="taxonomy-term-reference-3" rel="dc:subject"><a href="/discuss/?q=taxonomy/term/28" typeof="skos:Concept" property="rdfs:label skos:prefLabel" datatype="">glicko-2</a></li><li class="taxonomy-term-reference-4" rel="dc:subject"><a href="/discuss/?q=taxonomy/term/29" typeof="skos:Concept" property="rdfs:label skos:prefLabel" datatype="">chess tournament</a></li><li class="taxonomy-term-reference-5" rel="dc:subject"><a href="/discuss/?q=taxonomy/term/30" typeof="skos:Concept" property="rdfs:label skos:prefLabel" datatype="">chess ranking</a></li><li class="taxonomy-term-reference-6" rel="dc:subject"><a href="/discuss/?q=taxonomy/term/31" typeof="skos:Concept" property="rdfs:label skos:prefLabel" datatype="">reversi elo</a></li><li class="taxonomy-term-reference-7" rel="dc:subject"><a href="/discuss/?q=taxonomy/term/32" typeof="skos:Concept" property="rdfs:label skos:prefLabel" datatype="">reversi glicko</a></li><li class="taxonomy-term-reference-8" rel="dc:subject"><a href="/discuss/?q=taxonomy/term/33" typeof="skos:Concept" property="rdfs:label skos:prefLabel" datatype="">reversi glicko-2</a></li></ul></div> Wed, 09 Sep 2026 06:55:54 +0000 arlon 37 at https://super-bomb.com/discuss https://super-bomb.com/discuss/?q=node/37#comments Thank you Jason Hanley for the inspiration and base feature set ideas for SBR! https://super-bomb.com/discuss/?q=thank-you-jason-hanley <div class="field field-name-body field-type-text-with-summary field-label-hidden"><div class="field-items"><div class="field-item even" property="content:encoded"><p>Before there was SBR - there was facebook_reversi, thanks to it's creator, Jason Hanley!</p> <p>In a big way, Jason's work was a huge reason this app exists at all!</p> <p>The idea was to get as many games going as you can, with really skilled Reversi players, and it was really fun, and definitely really educational, when you got a bunch going. This inspired me to create SBR! The spirit of that lives on, here, today!</p> <p>There's nobody here right now, simply because it went down in 2019 (because of Facebook login API) when I was in school, and I couldn't find the time to fix it until after I got my degree and a job. But once I did, I fixed it up with Google log in at the end of 2025, and, I'm struggling to not say what's coming next, because it is huge, and very exciting.</p> <p>Spoiler alert: some more really good and big stuff to come very soon!</p> <p>Once I'm ready to release this, I'll start inviting people back.</p> <p>I've also wanted to mention aliases.<br /> Bee.icu<br /> Beeversi.com<br /> Sk8.it.com<br /> Reversi.world<br /> ReversiTournament.com<br /> 1Reversi.com<br /> OthelloTournament.com<br /> Sk8.gg</p> <p>There's more, I'll finish the list later - you can use these URLs to share the game more easily than saying "super dash bomb dot com"</p> </div></div></div><div class="field field-name-field-tags field-type-taxonomy-term-reference field-label-above clearfix"><h3 class="field-label">Tags: </h3><ul class="links"><li class="taxonomy-term-reference-0" rel="dc:subject"><a href="/discuss/?q=taxonomy/term/23" typeof="skos:Concept" property="rdfs:label skos:prefLabel" datatype="">Reversi</a></li><li class="taxonomy-term-reference-1" rel="dc:subject"><a href="/discuss/?q=taxonomy/term/24" typeof="skos:Concept" property="rdfs:label skos:prefLabel" datatype="">othello</a></li></ul></div> Thu, 25 Jun 2026 22:53:04 +0000 arlon 36 at https://super-bomb.com/discuss https://super-bomb.com/discuss/?q=thank-you-jason-hanley#comments Thank You Santa Cruz Web Factory for making Super Bomb Reversi and Beeversi Possible! https://super-bomb.com/discuss/?q=scwf <div class="field field-name-body field-type-text-with-summary field-label-hidden"><div class="field-items"><div class="field-item even" property="content:encoded"><style> <!--/*--><![CDATA[/* ><!--*/ :root { --video-zoom: 1.2; } * { box-sizing: border-box; margin: 0; padding: 0; } html, body { /* height: 100%; font-family: system-ui, -apple-system, sans-serif; color: white; overflow: hidden; */ } /* Background video wrapper */ .video-bg { position: fixed; top: 50%; left: 50%; height: calc(100vh * var(--video-zoom)); /* Maintain 16:9 aspect ratio */ aspect-ratio: 16 / 9; transform: translate(-50%, -50%); pointer-events: none; z-index: -2; /* Drupal scrolling Force GPU compositing (smoother scrolling) - Sometimes fixed backgrounds + iframes can cause subtle jank. - If scrolling still feels off */ will-change: transform; } .video-bg iframe { width: 100%; height: 100%; border: none; } /* Overlay for readability */ .overlay { position: fixed; inset: 0; background: rgba(0, 0, 0, 0.0035); /* Overlay is kind of cool - darkens page */ z-index: -1; } /* Main layout */ .container { min-height: 100%; display: flex; align-items: center; justify-content: center; padding: 2rem; } .card { width: 100%; max-width: 600px; padding: 2rem; border-radius: 16px; background: rgba(255, 255, 255, 0.08); backdrop-filter: blur(12px); -webkit-backdrop-filter: blur(12px); border: 1px solid rgba(255, 255, 255, 0.15); box-shadow: 0 10px 30px rgba(0, 0, 0, 0.3); text-align: center; } h1 { font-size: 2rem; margin-bottom: 1rem; } p { opacity: 0.85; line-height: 1.5; } @media (max-width: 480px) { .card { padding: 1.5rem; border-radius: 12px; } h1 { font-size: 1.5rem; } } /* Make Drupal content float over underlay */ body { position: relative; z-index: 0; } #page, /* common Drupal wrapper */ .main-content { position: relative; z-index: 1; } /* Drupal Page Transparency */ .preview, .node, #page, #main-wrapper {background:transparent !important;} .preview .node {background:transparent !important;} /*--><!]]>*/ </style><!-- Background Video --><div class="video-bg"> <iframe src="https://www.youtube.com/embed/gXKuUyKt8mc?autoplay=1&amp;mute=1&amp;loop=1&amp;playlist=gXKuUyKt8mc&amp;controls=0&amp;showinfo=0&amp;modestbranding=1" allow="autoplay; fullscreen"> </iframe> </div> <div class="overlay"></div> <!-- Content --> <div class="container"> <div class="card"> <h1>Thank You <a href="">Santa Cruz Web Factory</a> for making Super Bomb Reversi and Beeversi Possible!</h1> <p> Thank You <a href="https://SantaCruzWebFactory.com">Santa Cruz Web Factory</a> for making <a href="https://Reversi.World">Super Bomb Reversi</a> and <a href="https://Bee.icu">Beeversi</a> Possible! <a href="https://SantaCruzWebFactory.com"><img src="https://super-bomb.com/discuss/sites/default/files/field/image/scwf0_stretched240%202-white-faded.png" alt="Thank You Santa Cruz Web Factory for making Super Bomb Reversi and Beeversi Possible!" /></a> </p> </div> </div> </div></div></div> Fri, 24 Apr 2026 03:26:26 +0000 arlon 35 at https://super-bomb.com/discuss https://super-bomb.com/discuss/?q=scwf#comments All Bugs Fixed + Challenge Invites Added https://super-bomb.com/discuss/?q=node/30 <div class="field field-name-body field-type-text-with-summary field-label-hidden"><div class="field-items"><div class="field-item even" property="content:encoded"><p>I have buckled down pretty hard and finally fixed every single thing that was broken, except the Facebook login interface which has been replaced by the Google login interface. I also made sure the ranks were split, that was almost done, it turned out, but needed finishing, and I finished that Friday! I migrated the hosting account to a much cheaper server last week, which was over a month long project by itself, but that got done, I got each bug crossed off the bug list for once and tonight added challenge invites so when you invite your friends it comes with an automatic challenge. I actually don't think I had thought of that feature until recently. Seems like a good idea, works good.</p> <p>BTW there are a lot of aliases I got for it so we can pick our favorite one:</p> <p>Oh, some people might not realize, too, there's a major variant at Beeversi.com which defaults your default game to Beeversi. That has a lot of aliases, such as Bee.icu, and the main url, super-bomb.com has a lot of aliases too, such as Reversi.World.</p> <p>So tonight marks the 101% mark of being fixed from when it was working before, all fixed back up again, all bugs fixed, and a couple fresh features to boot.</p> <p>I'm really happy it's fixed up again finally.</p> </div></div></div> Mon, 20 Apr 2026 06:36:32 +0000 arlon 30 at https://super-bomb.com/discuss https://super-bomb.com/discuss/?q=node/30#comments Bugs Fixed https://super-bomb.com/discuss/?q=node/29 <div class="field field-name-body field-type-text-with-summary field-label-hidden"><div class="field-items"><div class="field-item even" property="content:encoded"><p>I found all the error logs today and went through them, fixed a bunch of stuff, and it seems to load up quick again. I also fixed the profile images on the back pages and fixed up the invite button. I'm strongly considering adding ranking resolution next, as described below:</p> <p>Right now Beeversi and Reversi have different ranks, but the different game sizes are combined under one rank type - I'm going to fix that. It matters because I think the small boards become random, like, skill matters less, in other words - I'm not positive but I think in a tiny Beeversi board the winner is determined by who starts first, kind of like tic-tac-toe - and I'm not sure about that, but it doesn't matter - either way, I want to have the rankings separated for the different board sizes.<br /> Other future plans are:</p> <ul> <li>More robots</li> <li>More game types</li> <li>More themes and graphics</li> <li>Anonymous players</li> <li>A variety of brand new re-built portals re-thought from the ground up using years of wisdom and experience with modern tools</li> </ul> </div></div></div> Tue, 17 Mar 2026 05:28:13 +0000 arlon 29 at https://super-bomb.com/discuss https://super-bomb.com/discuss/?q=node/29#comments [Working] Status March, 2026 https://super-bomb.com/discuss/?q=node/28 <div class="field field-name-body field-type-text-with-summary field-label-hidden"><div class="field-items"><div class="field-item even" property="content:encoded"><br /> <b>Deprecated</b>: Constant E_STRICT is deprecated in <b>/var/www/discuss/includes/errors.inc</b> on line <b>29</b><br /> Update 20260316: Bug found: <strike>facebook control bar still showing up.</strike> FIXED (maybe) 202603162219 <br>Status March, 2026 is <a href="https://super-bomb.com" target="_blank">working</a> with some caveats, that I will be fixing very soon: <strike>if it doesn't load for you, refresh, if it doesn't load the second time, refresh one more time, if it doesn't load the third time, refresh and by the fourth refresh it will work. I'll fix all that. It's probably choking on the un-force-timeout-win, I'll fix that very soon.</strike> Edit 20250316: I think those bugs are fixed. Editing is easy again. Caveat<strike>s 2,3, 4 &</strike> 5 <strike>are</strike>is the next <strike>four</strike> <strike>bugs I'm going to fix and </strike>feature<strike>s</strike> I'm going to add before I start inviting people back:<ol start="2"> <li>DONE 20260315: <strike>Profile images on back pages - I don't think those work right yet - that's on my list</strike></li> <li>DONE 20260316: <strike>There's a couple bugs in the interface, I think set-online is one, maybe timeout-win and/or un-timeout win, I need to completely remove the fb interface (there's some tied dependency that's kept me from doing that so far), and there's some other bug I saw, I forget now, but I wrote it down.</strike></li> <li>DONE 20260316: <strike>Invites aren't set up yet with the new Google Login</strike></li> <li>Right now Beeversi and Reversi have different ranks, but the different game sizes are combined under one rank type - I'm going to fix that. It matters because I think the small boards become random, like, skill matters less, in other words - I'm not positive but I think in a tiny Beeversi board the winner is determined by who starts first, kind of like tic-tac-toe - and I'm not sure about that, but it doesn't matter - either way, I want to have the rankings separated for the different board sizes.</li></ol> Other future plans are:<ul> <li>More robots</li> <li>More game types</li> <li>More themes and graphics</li> <li>Anonymous players</li> <li>A second entirely new portal rethought from the ground up</li> <li>And a third, and a fourth . . .</li> </ul> I am building faster than ever now, so I have high hopes for getting some good new features built in the near future! </div></div></div> Sun, 15 Mar 2026 01:11:15 +0000 arlon 28 at https://super-bomb.com/discuss https://super-bomb.com/discuss/?q=node/28#comments December, 2025 https://super-bomb.com/discuss/?q=node/27 <div class="field field-name-body field-type-text-with-summary field-label-hidden"><div class="field-items"><div class="field-item even" property="content:encoded"><p>It Works Again: <a href="https://Super-Bomb.com" target="_blank">Super Bomb Reversi</a> (Use your Google Login)</p> </div></div></div> Mon, 24 Nov 2025 19:40:03 +0000 arlon 27 at https://super-bomb.com/discuss https://super-bomb.com/discuss/?q=node/27#comments 2025 https://super-bomb.com/discuss/?q=node/26 <div class="field field-name-body field-type-text-with-summary field-label-hidden"><div class="field-items"><div class="field-item even" property="content:encoded"><p>The Facebook login for this discuss site and the main site aren't working anymore, so email me at Info at Santa Cruz Web Factory dot com (Arlon Arriola) to get an account here, that doesn't use the Facebook login. I'm sure there's a way to get Google login for this too, but for now just email me.</p> <p>Facebook had began limiting the Facebook login capability years ago, 2018/2019, somewhere in there, so we had to stop using the game. I remember them throttling requests at one point because the code was requesting Facebook data changes quite often (originally an intentional feature). So, I changed that, but then login still broke, for whatever reason - and when I was in school, so I didn't have time to patch it up with what Facebook wanted - so we had to stop using it. No warning, no nothin', I bet there are still unfinished games left from 2018 or whenever that was.</p> <p>So I went through school, got my degree in computer science with a concentration in software engineering at the end of 2022. Then in 2023 I got a job, started working in aerospace, and got sidetracked from fixing the game.</p> <p>Until - Eventually - about a month ago, I finally got to it. I started hitting the Facebook login problem. I had hit it in 2023, but work on it dead ended, it seemed like at the time, because they were demanding I have a business registration. I do have business paperwork, but the game has never been a business, inherently, just a fun game. And there was something else I got stuck on at the time, I remember they wouldn't let me make test players, and I eventually got stuck and gave up again because I had to job hunt and the bottom line was I just couldn't get it to work. My profile could log in so I personally could play but Facebook essentially locked everyone else out.</p> <p>But then I got a job, and started working eventually, and now, a few years in, I finally implemented Google login for the game, this month. ChatGPT has been helping me a lot, so I have been getting stuck less, and bridging strange programming gaps very quickly with its help. So I got the game back up and running.</p> <p>Swapping login methods was not trivial, so there were a few things to fix, and I still have a couple left, but it's basically working now, near as I can tell, with the Google login.</p> <p>The bugs I see that I will be fixing in the next couple days are that:<br /> DONE/FIXED 20251123: Invites are still Facebook based, and so still don't work<br /> DONE - BUT NOT PERFECT, WILL BE REVISITING 20251123 - The facebook control panel can go away for now so I'll be taking that off<br /> DONE/FIXED 20251123: There are some extraneous messages that can get hidden now that it's fixed<br /> Online-edness - I see a bug in the online-edness, even when playing games - that is top priority<br /> Profile image recall on back pages need a little work showing the new google profile images (easy, will fix soon)<br /> Ranking across game types is split, I found out, but it needs to be split across game type variations, ie board sizes aren't split out - so different games' don't affect each other across game type variations. That's not a new bug it's a missing feature, it never had that before, and I will be adding that feature soon, and others.</p> <p>This game is a legacy of me learning programming in JavaScript, PHP, and MySQL through the years, but also being perpetually under assault from Facebook login API changes through the years, so the program is quite a war-beaten machine. I built it a pretty rock-solid request framework that makes it pretty easy for me to troubleshoot problems so I have high hopes for it and many feature ideas for it including more game types, more robots, more login provider options, perhaps ranking methodology variations, theme variations, [working] game comments and whatever the player suggestion list is.</p> <p>If you need more info, feel free to email me.</p> <p>BTW Meanwhile I had also created <a href="https://AccountBlaster.com">AccountBlaster</a> so everyone could get their accounting done more easily, click on the 'free' link underneath the homer-flamingo and you'll be in AccountBlaster. It's pretty intuitive and I made some videos on how to use it if you YouTube search for Super Bomb Reversi and/or AccountBlaster it's the same channel.</p> <p>Update, Fri, 11/21/25: It's been a few weeks now since I posted my business verification paperwork to Facebook. It's the second actual upload of paperwork, the first one was rejected for no reason. This one they are just letting hang. The confirmation says "It could take up to two business days for verification to take place" but it's been weeks. I feel like we should literally sue them for unfair treatment because there is no way to get a hold of them, rattle their cage and say - hey - we are the most legit of the legit - let us log in!</p> <p>Again, let there be no mistake, the game is now operational with Google login.</p> <p>Update Sunday, 11/23/2025: Getting rid of the FB control panel actually gave me a little push-back so what I did for now was just hack-delete it, let it load and then get rid of if, so it's not at all perfect yet but I'll revisit that until I get it right. Probably just a little more digging to find the right thing to turn off and no more. I had found the general area but turning it off was causing problems because I didn't hone in on the exact line that shows the control panel, rather I turned off the system prematurely and it affected operation of functionality. Anyways, the way it is is fine for now, until I get a little more time to study that section better.</p> <p>I replaced the invite modal with another that's not Facebook related, it just lets you copy a link. There's a QR-code aspect I haven't gotten to work yet so that might get added in later.</p> <p>I have lots of really great inspirations about it, so hopefully there will be some good new features soon as well. It's at a point that it's really fun to build off of, so I want to start looking at adding alternate game types, alternate robots, alternate themes, alternate rankings, alternate interfaces for mobile platforms, perfecting and perhaps broadening and re-purposing the framework it uses, combining it with other programs, promoting it, taking player suggestions, adding sound effects, and, as you can see, there is really no end to the to-do list, which is great because it leaves plenty of room for future feature and functionality expansion. The request framework it utilizes should be able to accommodate a wide variety of functionality additions without adding much complexity at all - zero core complexity in fact, hopefully. The more I work with it, the more I simplify and simplify and lock in perfected features.</p> <p>There is a lot to it though, it's not a trivial program. Built in 2009 to replace the then go-to reversi app, fb_reversi, or maybe facebook_reversi, created by Jason Hanley, Super Bomb Reversi is built on inspiration, love for Othello, and passion for programming, but also upon the factually historically extremely unstable Facebook login api. As you can see, now, the Facebook login has been so unstable that even upon submitting the most legitimate of legitimate business verification paperwork for us, so that Facebook can let us use the login API again, recently, Facebook is failing to allow verification to pass (for no reason, at all, whatsoever, the status is locked in verification 'In Review' state, as the second legitimate submission of paperwork, showing that I own the company Opal Cliff Trading (which in no way matters), but for whatever reason, they are demand that to use the FB login API that I must own a business (which I do) and when I send paperwork to prove that I do, they first 'denied' verification and the second time with OCR-scanned paperwork, so the robots can read it too, they just locked their interface in verification 'In Review' - I could swear this is lawsuit material. So this is not the first time, this is why the other app gave up, because the Facebook login API is a moving target - they keep changing it, and keep changing it - disallowing this, disallowing that, disallowing too many requests, etc. - recent research suggests all the 2018 supreme court commotion with Zuckerberg affected FB policies, so here we are, not even being allowed to use the FB api anymore. Why did they try and provide this API, ever, in the first place, if it was going to be so fleetingly short-lived. The point I am getting to is that since the login API has been a moving target - and, in fact, even PHP methodologies across the past 16 years have changed entirely, going to PDOs - these essentially surprise paradigm shifts had forced me to scramble to make patches and mods amidst 'real work' I had to be doing, and so, the point I'm trying to make is that the program is not perfected yet, it is still going through growing pains, but - it's usable, and a really fun project for me to work on, one of my favorites. Thank you for enjoying it, and let me know what your suggestions are. Meanwhile also don't forget to get your accounting done as well at <a href="https://AccountBlaster.com" target="_blank">AccountBlaster</a>. (Click the 'AccountBlaster Free' link underneath the Homer-Flamingo-Art, then you're in AccountBlaster. Use the sample accounts or click trash to trash them all and create your own. Great for keeping track of what you spend, where, and how much money you have, where.)</p> </div></div></div> Thu, 20 Nov 2025 07:57:51 +0000 arlon 26 at https://super-bomb.com/discuss https://super-bomb.com/discuss/?q=node/26#comments Down for forever https://super-bomb.com/discuss/?q=node/25 <div class="field field-name-body field-type-text-with-summary field-label-hidden"><div class="field-items"><div class="field-item even" property="content:encoded"><p>I know it's been down for forever, the Facebook API is giving me a hard time - but I've been putting some time into it lately, now that I've got some more time after finishing school, to get it back up again, whatever it takes, so I have high hopes. I'll post of course and let everyone know if and when I get it going again. Thank you everyone for all your awesome games and patience. -Arlon</p> </div></div></div> Sat, 25 Mar 2023 23:52:56 +0000 arlon 25 at https://super-bomb.com/discuss https://super-bomb.com/discuss/?q=node/25#comments Fix For Page - Use HTTPS https://super-bomb.com/discuss/?q=node/24 <div class="field field-name-body field-type-text-with-summary field-label-hidden"><div class="field-items"><div class="field-item even" property="content:encoded"><p>I just noticed this morning the lower 'Discuss' link loads the page without https which breaks it (this discussion page) - I don't have time to fix the link at the moment - I will this weekend - to use this page just load it with https or use the green Discuss link at the top of the SBR page.</p> </div></div></div> Wed, 31 Jul 2019 16:06:30 +0000 arlon 24 at https://super-bomb.com/discuss https://super-bomb.com/discuss/?q=node/24#comments
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