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Super-Bomb.com Discuss - super bomb reversi https://super-bomb.com/discuss/?q=taxonomy/term/9 en August 2019 Status https://super-bomb.com/discuss/?q=node/23 <div class="field field-name-body field-type-text-with-summary field-label-hidden"><div class="field-items"><div class="field-item even" property="content:encoded"><p>One reason I like programming is how fast you can make a program and see the results and fix it if there are problems. The nook of the program I have been working on for the past several months has been one button: the facebook Logout button. I can only test it once a day, if that, because I am testing how it works after it doesn't work anymore. For whatever reason the token expires hours after you load the page, so log out works right away but not later. So that's what I'm testing. Making it work later, but I have to wait until later every time to test it. So months have gone by making this button work and I did give up on it, a few days ago I said, ok that's it, it won't work so it's facebook's fault for not making it clear how to make this button work after the token expires. I've tried several variations on it, the one that appeared to work this morning was logout wrapped in a check login state wrapped in a timeout wrapped in another check login state wrapped in another timeout. If you just do logout it works fine .. . . .until later on when the token's expired. If this works, the double wrapper in double timeouts version, i'll test it again this afternoon, then I will be on to bigger and better things in the program very soon! I have big ideas, new features I want to add in, that will be good. I am skeptical though, because I had thought I had tried this before but maybe I hadn't. Hopefully it's correct, I won't know until later today or tomorrow or the next few days for sure. Either way though, I'm moving on, because I've spent too much time on it overall for what it does. Log Out. I guess it doesn't matter that bad if it doesn't work later, it's not worth spending months on. So if it turns out I can't actually get it to work, then it's going to be 'Maybe Log Out' or something, ooh maybe with a hover tip explaining more about why it doesn't work....</p> <p>I'm really hoping the double-wrapper button I have now works later though, we'll see.....</p> <p>And although the solution on this page <a href="https://stackoverflow.com/questions/8430474/fb-logout-called-without-an-access-token">https://stackoverflow.com/questions/8430474/fb-logout-called-without-an-...</a> did not work, that is one of the stack overflow pages I found reference to this which helped lead me in the right direction. maybe hopefully. And specifically, the LAST solution with a rating of 1 was the solution I utilized from that page, not the others. And I of course took the refresh line out, window.location = "/"; that's a complete page reload.</p> <p>If I get it working I'll post it somewhere. I want to make for-sure-for-sure it works first though.</p> </div></div></div><div class="field field-name-field-tags field-type-taxonomy-term-reference field-label-above clearfix"><h3 class="field-label">Tags: </h3><ul class="links"><li class="taxonomy-term-reference-0" rel="dc:subject"><a href="/discuss/?q=taxonomy/term/9" typeof="skos:Concept" property="rdfs:label skos:prefLabel" datatype="">super bomb reversi</a></li></ul></div> Wed, 31 Jul 2019 15:55:52 +0000 arlon 23 at https://super-bomb.com/discuss https://super-bomb.com/discuss/?q=node/23#comments June 2019 https://super-bomb.com/discuss/?q=node/22 <div class="field field-name-body field-type-text-with-summary field-label-hidden"><div class="field-items"><div class="field-item even" property="content:encoded"><p>I have rebuilt the core facebook interface from the most recent facebook docs I could find and have been integrating the game back into this new mini-framework for it I made, so a brand new version that will have the latest facebook interface is coming out soon. I think facebook restricted the app a few months back because of new player bugs which I have fixed since then. Functionality-wise this won't change anything, at first, but it will ensure more close adherence to facebook's recommended interface usage and help the overall coherance for future growth. Going along with this is a migration to php 7, more object oriented and functional programming paradigms I have learned and some really cool stuff I have made going in there for awesome future growth.</p> </div></div></div><div class="field field-name-field-tags field-type-taxonomy-term-reference field-label-above clearfix"><h3 class="field-label">Tags: </h3><ul class="links"><li class="taxonomy-term-reference-0" rel="dc:subject"><a href="/discuss/?q=taxonomy/term/9" typeof="skos:Concept" property="rdfs:label skos:prefLabel" datatype="">super bomb reversi</a></li></ul></div> Sat, 25 May 2019 17:57:04 +0000 arlon 22 at https://super-bomb.com/discuss https://super-bomb.com/discuss/?q=node/22#comments Status and Objectives: Simplified https://super-bomb.com/discuss/?q=node/13 <div class="field field-name-body field-type-text-with-summary field-label-hidden"><div class="field-items"><div class="field-item even" property="content:encoded"><p>1) Fix:one or two bugs in lightning nav+offline which cause occasional navigation jumping glitches<br /> 2) Invite people and encourage invites<br /> 3) Correct each and every bug and maintain bug free operation - only a few minor non-critical bugs left in the current feature set<br /> 4) Monitor and improve scalability<br /> 5) Add features, game types, ranking types, more robots<br /> 6) Branch into alternate entry points - other game sites with the same player base (create a preference for maintaining a narrowed player base for original players if desired?)<br /> 7) Also considering having sponsored players for name recognition and player base expansion - also getting sponsors for SBR<br /> 8) Utilizing income from <a href="https://super-bomb.com/accountblaster">AccountBlaster, MoneyBlast.ME, MoneyBlast.US</a> and <a href="http://santacruzwebfactory.com">Santa Cruz Web Factory</a> to promote and build SBR.<br /> 9) Play Games.</p> </div></div></div><div class="field field-name-field-tags field-type-taxonomy-term-reference field-label-above clearfix"><h3 class="field-label">Tags: </h3><ul class="links"><li class="taxonomy-term-reference-0" rel="dc:subject"><a href="/discuss/?q=taxonomy/term/15" typeof="skos:Concept" property="rdfs:label skos:prefLabel" datatype="">Super Bomb Reversi Status</a></li><li class="taxonomy-term-reference-1" rel="dc:subject"><a href="/discuss/?q=taxonomy/term/9" typeof="skos:Concept" property="rdfs:label skos:prefLabel" datatype="">super bomb reversi</a></li></ul></div> Sun, 08 Apr 2018 20:41:38 +0000 arlon 13 at https://super-bomb.com/discuss https://super-bomb.com/discuss/?q=node/13#comments Status and Objectives https://super-bomb.com/discuss/?q=node/11 <div class="field field-name-body field-type-text-with-summary field-label-hidden"><div class="field-items"><div class="field-item even" property="content:encoded"><p>The reason I have not 'told everyone to come play' yet (not that other people can't, feel free to get a couple more friends in on it, but play at your own risk please:) is because <strike>there is one more critical bug I want to address and fix, this is piece flipping+lightning nav+offline=incorrectly shown pieces = very very bad - so that has to get fixed first - then</strike> [FIXED 11-11-2017] I think there are <mark>one or two bugs in lightning nav+offline which cause occasional navigation jumping glitches</mark> - so I want to address those, fix them, <strike>and there may be one left with BH Baby, but I also think it's just the piece flipping bug, so thats the last major problem I see, to </strike>[I am pretty sure it was - FIXED 11-11-2017] get rid of all the main flaws. There are a few other obscure problems I've written down as well but those are the top ones I plan on addressing next. Since <strike>the piece flipping one can cause some critical problems I consider it needing to be fixed</strike> [FIXED 11-11-2017] before I tell everyone about the game again. </p> <p>Brief history: game made available in 2010 with a rough beginning bug-wise - at first it had serious navigation issues flashing between boards - so version 2 fixed that, later that year, and again a version 3 and 4 of the framework it uses gave it a pretty solid core underworking so more and more only the end pages need to get changed as the game gets added to. Several times facebook api interface has changed, breaking features and making game play awkward. In 2014 I think it was, an obscure hosting related response-dropping bug (turned out to be facebook api problems after all!) turned into an unexpected hosting account shutdown causing minor database data lossage and a complete temporary give-up of the entire project. I personally was just beginning a new home real estate appraisal business and could not afford the time to fix the combined issues. Finally encouragement from players brought the game back in its roughest form and we played it broken for several months because of facebook api mods the game wasn't ready for. Finally I got those patched not too long ago and we've been playing it for a few months now with no big problems other than the ones I've listed. I've been documenting and prioritizing everything and adding to the expansion capabilities so as soon as I get time to hammer out the rest of the bugs I will have something I can easily add on to as well.</p> <p>Requested player features I also would like to address will be increased capability player stats and advanced analytics, alternate and improved ranking system(s) and additional game types. It will also be fun to add more AI robots to it.</p> <p>So right now everything's working except for <strike>the bug in piece flipping (you can always turn off the acme lever and be completely immune) and </strike>[FIXED 11-11-2017] the glitches in lighting nav+offline so I will get to those and then it will be in its next phase of development. Until then feel free to use the program in the form it's in all you want! And if you run across any problems feel free to post them here! Suggestions as well! Game features, whatever you want you can put it down here and I will take note and I may be able to add custom features depending on what the requests are.</p> <p>Thanks for playing! -Arlon and Fang</p> </div></div></div><div class="field field-name-field-tags field-type-taxonomy-term-reference field-label-above clearfix"><h3 class="field-label">Tags: </h3><ul class="links"><li class="taxonomy-term-reference-0" rel="dc:subject"><a href="/discuss/?q=taxonomy/term/9" typeof="skos:Concept" property="rdfs:label skos:prefLabel" datatype="">super bomb reversi</a></li><li class="taxonomy-term-reference-1" rel="dc:subject"><a href="/discuss/?q=taxonomy/term/10" typeof="skos:Concept" property="rdfs:label skos:prefLabel" datatype="">reversi tournament</a></li><li class="taxonomy-term-reference-2" rel="dc:subject"><a href="/discuss/?q=taxonomy/term/11" typeof="skos:Concept" property="rdfs:label skos:prefLabel" datatype="">othello tournament</a></li></ul></div> Wed, 01 Nov 2017 18:08:53 +0000 arlon 11 at https://super-bomb.com/discuss https://super-bomb.com/discuss/?q=node/11#comments
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