I have not actually modified Super Bomb Reversi for some time but I have been programming like a fiend overall. Since SBR was first completed I have built AccountBlaster which is ground breaking, major additions to my appraisal software suite I utilize for work AppraisalBlaster, CompBlaster and a generalized web album generating program I made for generating a complete website WebBlaster - more recently a pure facebook login interface made to help me finally lock in the foundations of Super Bomb Reversi's facebook login interface - all of these programs use the same languages as SBR (Javascript, JQuery, PHP, MySQL), with SBR paradigms in mind and the future of SBR in mind, and they are all mostly complete now, most notably my facebook login interface paradigm program which demonstrates simply and on a core level and in a template-able way, how to interface with the facebook login interface correctly. If you read the facebook docs these days it's not that bad anymore actually. That's what I would actually say if you were making an app, just read the docs on Facebook Javascript (You don't really need the php back end as much as some research may lead you to think, the php is fairly minimal really, it all is, once you sort through it.) Originally the docs were minimal and the web led you the way, but it became scrambled, and I got lost in the various techniques but I have it all sorted through now in 2019.

So anyways my point is that I am going to be improving this in a good way again sooner than later I think. I also have made a framework for myself that is made for lightening frameworks by lazy loading only the necessary features as needed which could allow for building onto SBR without making load time or any core features slower, and could allow separation of existing features to make it faster. Yes of course I call this BlastBlaster.

Another thing I figured out, just yesterday or the day before was why my Knoppix computer logged in differently from my windows computer - it was just because I had to go into the chrome settings and de-select 'block 3rd party cookies' in the cookies setting.(Google Chrome>settings>advanced>privacy and security>content settings>cookies>block 3rd party cookies>off) That let it automatically log in like my windows computer does.


Since I am mentioning AccountBlaster, I should say a little more about it. AccountBlaster is as dear to my heart as SBR is because it was sort of the driving force behind me sticking with my programming hobby all of these years. I began programming silly games and game solvers when I was 12 and then made a special custom program to help me manage my paper route and customers. This morphed into a sloppy bank account tracking program, the concept for which eventually morphed into AccountBlaster, 27 years and several programming languages later. So it is sort of my other core claim to programming outside of SBR. On top of that I am really happy about the overall design and the way it turned out, I always wanted it to be a visually wild program as well as having wildly general applicability as far as functionality and I think I accomplished both objectives, although not in entirety, yet.

I have appraisal software too, called AppraisalBlaster and CompBlaster but those are 'just for work', not that I'm not proud of them, too, but AccountBlaster and SBR are my primary inspirations. Web Blaster is up there as one of my favorite programs as well for it's generality, high applicability and good overall usefulness, it will be good for creating store menus, store fronts, photo albums and many other general applications.

Hi I'm Fang!

The comments under the game mess with the layout. I'm pretty sure I know what to do to fix this now, I think it's one of the biggest problems. First of all, I think comments under everything is a great idea, but it can't mess with page positioning, especially not unexpectedly, which is what is going on. So I think what I am going to do is put that in a fixed size box scrolled all the way down so you'd see the last comment or up actually opposite whatever way it sorts anyway so you see the latest comment and perhaps a button or draggy thing you can use to see all of them/make the box they're contained within bigger. I think this is a top priority after finalizing the underlying FB login paradigm, which is #1 next, since I have a better perfected working example now for that, even better than what SBR currently has (just about to fix that).

I recently went back through the facebook login paradigm, learned some stuff and just now I changed how SBR 'logs in' and also fixed the bugs in the facebook control panel. I'm pretty sure all good changes, the page should load 700 miliseconds faster now too.

Today a new player revealed that there is still a bug for new players - I had known about this and thought I had fixed it. So now I will. You couldn't see the new game or anything for some reason so that is at least one or more critical bugs I will fix asap.
Facebook is also sending developer alerts telling me the game sucks or something so I will hit their stuff too - and - the facebook comments at the bottom are great and all but they are making the board jump around so i must do something about that even at the cost of the comments i am thinking about boxing them up with a show more or something around it, not sure yet. I might have to disable them for a minute but I will try and keep them a feature if possible.

I plan on working on this

I am fixing it now - newer ids need to be quoted as a string for whatever reason, older ones work as an integer. Wierd! Ez fix but it's all over the place, working on it now . . . .

lots of places i think its all fixed but there could be remaining places I haven't found yet. Anytime a name and picture is missing or something is missing this would be this so let me know.

Stuff that did not work until just now:
History link for players with long ids (latest player) (game page, above 'Vs.')
Player page and all the links on it for players with long ids (latest player)
the fix was: quote all the long ids. Javascript's precision doesn't go out that far. That was a new one for me.
I think I remember a name not showing up in the active players list too though so i haven't fixed that yet, so there's probably at least one still left. Look for names not showing up on the left. BTW invite works I just tested it so invite away! Most stuff works. I could use a few bug reports of common problems.

i think the discuss site just needs php 7 so i have a local copy of sbr i'm working on to give sbr php 7 (way more OO and also functional design capability, i like php 7 a lot) and we'll see if that fixes it. Probably a little while for that one though its sortof a ripped apart version right now i also wanted to give it a fresh facebook interface because facebook keeps complaining at me in the control panel saying sbr is a bad user experience . . . (too many fb api calls or something presumably i'm not sure yet)

Facebook is sending me bad messages about not complying with their platform so i am working on a major revision but also simultaneously realizing last time there was an issue with adding new players it was because of a new very long facebook-id length so it could be that some new very long id in use now so that could actually be a quick fix I will be looking into soon, but right now it's off to Salinas though Woo! And I will probably have to go through the taxes routine first too maybe so it could take longer than I want overall but as soon as I can get to it this will be good stuff, I have a lot ready to add in the development queue.

And thanks everyone for all the great games!