June 2019

I have rebuilt the core facebook interface from the most recent facebook docs I could find and have been integrating the game back into this new mini-framework for it I made, so a brand new version that will have the latest facebook interface is coming out soon. I think facebook restricted the app a few months back because of new player bugs which I have fixed since then. Functionality-wise this won't change anything, at first, but it will ensure more close adherence to facebook's recommended interface usage and help the overall coherance for future growth.

Open Discussion

Discuss whatever you want!

If the page doesn't auto-log you in try just refresh F5.

April 2019

Top Favorites To fix next

  1. Links for Active Players menu for long id players (latest player) is still a bug (i'm fixing it now - known fix - quote the long ids)Fixed 201904120141
  2. the bouncy comments box is super annoying. I used to always play without the checkbox checked and now when i play with it checked i cant believe how bouncy the comments make it! I'm going to confine them.Fixed 201904201711 - I didn't confine them, I fixed it by putting a div with height next to it to keep the height while it re-loads. I don't think this is the final fix but it's better than it was, the page does't scroll back up now (at least on my screen anyway) when a new move shows up. (Feedback welcome)

  3. Top ranked players has an extraneous page 4 for no apparent reason
  4. Red error at the top of discuss - presumably drupal needs php 7
  5. Facebook complaints - presumably too many or wrong kind of api calls somewhere + fresh fb login interface

I think fixing #5 is simultaneously the fix for #4 because the my latest framework is with PHP 7 so I will work on either #3 or #5 next (#3 is quick but more boring and less important, I may do it first or just wait until after #5).

Facebook, NSA, Snowden, and a funny error I cant seem to get rid of coming from the FB JS . . .

Facebook makes your app specify what permissions it has, and, as specified in SBR's privacy policy, SBR requests only the barebones minimum to get your name and profile pic, since they show up in the game. So the SBR game permissions just say 'public_profile', that's it. I think it's going to need the friends list too, for invites, but that's not even in there at this time, I don't think invites even work right now.


I have not actually modified Super Bomb Reversi for some time but I have been programming like a fiend overall. Since SBR was first completed I have built AccountBlaster which is ground breaking, major additions to my appraisal software suite I utilize for work AppraisalBlaster, CompBlaster and a generalized web album generating program I made for generating a complete website WebBlaster - more recently a pure facebook login interface made to help me finally lock in the foundations of Super Bomb Reversi's facebook login interface - all of these programs use the same languages as SBR (Javascript, JQuery, PHP, MySQL), with SBR paradigms in mind and the future of SBR in mind, and they are all mostly complete now, most notably my facebook login interface paradigm program which demonstrates simply and on a core level and in a template-able way, how to interface with the facebook login interface correctly. If you read the facebook docs these days it's not that bad anymore actually. That's what I would actually say if you were making an app, just read the docs on Facebook Javascript (You don't really need the php back end as much as some research may lead you to think, the php is fairly minimal really, it all is, once you sort through it.) Originally the docs were minimal and the web led you the way, but it became scrambled, and I got lost in the various techniques but I have it all sorted through now in 2019.

So anyways my point is that I am going to be improving this in a good way again sooner than later I think. I also have made a framework for myself that is made for lightening frameworks by lazy loading only the necessary features as needed which could allow for building onto SBR without making load time or any core features slower, and could allow separation of existing features to make it faster. Yes of course I call this BlastBlaster.

Another thing I figured out, just yesterday or the day before was why my Knoppix computer logged in differently from my windows computer - it was just because I had to go into the chrome settings and de-select 'block 3rd party cookies' in the cookies setting.(Google Chrome>settings>advanced>privacy and security>content settings>cookies>block 3rd party cookies>off) That let it automatically log in like my windows computer does.

Hot Topic - Biggest Bug

This might be obsolete:

Fixing the name bug was good because I knew it was there - but it hid from me after I saw it - and then finally got to find out why, with the fix, when it came back this time. (see discussion comments on name bug fixes.) (2019-this can still happen sometimes - will fix)

Next up is:
Fixing the 'Lightning-Nav-Your-Turn-unnecessary-jump-back to-not-your-turn-game-bug' (2019-I am not sure this happens anymore, fixing something else may have fixed this inadvertently)

yes i see whats going on with the names i'll fix it

the names started disappearing after migrating to the better server new computer
i'm amazed thats ALL that happened, we got lucky
i'll have it fixed in the next couple days here
its funny because there was a known bug in the names for new players i was going to work on anyway but now we're all .... disappearing . . haha i'll fix it soon

its not critical either, everything's all there in the database - and, I copied it all (database tables) this morning to my own computer for b/u so nothing can get lost

??? hosting . . . upgrade???

The hosting account provider . . . took away directories . . . . I complained . . . .they offered a VPS account . . I said Ok . . . hopefully the site doesnt go down again . . . if it does. . . they did say it would have to 'migrate' there . . . . hopefully it doesn't take as long as birds do . . . .

Minor Annoyances to fix list

List of minor annoyances that need fixing but aren't particularly critical.

  • The page doesnt have to flit up and down when it goes game to game in fact it does not if you are scrolled in the middle - if you are scrolled to where the comments affect it though it will flit up and down.
  • Discuss link doesn't go to https it links to http which is incorrect and causes a problem i think i forget where

Status and Objectives: Simplified

1) Fix:one or two bugs in lightning nav+offline which cause occasional navigation jumping glitches
2) Invite people and encourage invites
3) Correct each and every bug and maintain bug free operation - only a few minor non-critical bugs left in the current feature set
4) Monitor and improve scalability
5) Add features, game types, ranking types, more robots
6) Branch into alternate entry points - other game sites with the same player base (create a preference for maintaining a narrowed player base for original players if desired?)
7) Also considering having sponsored players for name recognition and player base expansion - also getting sponsors for SBR
8) Utilizing income from AccountBlaster, MoneyBlast.ME, MoneyBlast.US and Santa Cruz Web Factory to promote and build SBR.
9) Play Games.


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