super bomb reversi

June 2019

I have rebuilt the core facebook interface from the most recent facebook docs I could find and have been integrating the game back into this new mini-framework for it I made, so a brand new version that will have the latest facebook interface is coming out soon. I think facebook restricted the app a few months back because of new player bugs which I have fixed since then. Functionality-wise this won't change anything, at first, but it will ensure more close adherence to facebook's recommended interface usage and help the overall coherance for future growth.

Status and Objectives: Simplified

1) Fix:one or two bugs in lightning nav+offline which cause occasional navigation jumping glitches
2) Invite people and encourage invites
3) Correct each and every bug and maintain bug free operation - only a few minor non-critical bugs left in the current feature set
4) Monitor and improve scalability
5) Add features, game types, ranking types, more robots
6) Branch into alternate entry points - other game sites with the same player base (create a preference for maintaining a narrowed player base for original players if desired?)
7) Also considering having sponsored players for name recognition and player base expansion - also getting sponsors for SBR
8) Utilizing income from AccountBlaster, MoneyBlast.ME, MoneyBlast.US and Santa Cruz Web Factory to promote and build SBR.
9) Play Games.

Status and Objectives

The reason I have not 'told everyone to come play' yet (not that other people can't, feel free to get a couple more friends in on it, but play at your own risk please:) is because there is one more critical bug I want to address and fix, this is piece flipping+lightning nav+offline=incorrectly shown pieces = very very bad - so that has to get fixed first - then [FIXED 11-11-2017] I think there are one or two bugs in lightning nav+offline which cause occasional navigation jumping glitches - so I want to address those, fix them, and there may be one left

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